Showing posts with label balance. Show all posts
Showing posts with label balance. Show all posts

Wednesday, March 17, 2010

Gainful employment, graduation, and TDD

A lot has happened since the last time I posted:

1) I graduated from Eastern Michigan University cum laude
2) My grandpa died during exam week, and I was able to thank him for his generous contributions towards my college expenses, assure him I'd graduate, and that I had some job interviews lined up.
3) I amazingly got a job after only a few phone interviews and 2 in-person interviews. The people I work with are pretty amazing and I've been employed since January 11th. I'm only just now starting to feel like I'm getting the hang of it; though I'm still learning so much every day.
4) I grew frustrated with being so exhausted in the evenings. I stopped working out, I subscribed to too many shows on Hulu. I brewed a few batches of beer
5) I became interested in test-driven development, while at the same time realizing that my x-com codebase had again grown very unmanageable.
6) I created an account at git-hub and set up gitgui with my eclipse install
7) I started rehashing my game using TDD. The going is slow, but I think it's very worthwhile.
8) I somehow borked my git-hub security hash. (I still need to fix this)
9) I started working and running again.

This is it for now. I'm still around, I still read rec.roguelike.dev, I'm still working on my game. It's just taking me a while to adjust to having a career job.