
So I've implemented a very buggy LOS algorithm... but the main thing is that it's properly updating the vieport as the guy is moving around. Bugs: he's always facing south, also, It seems that light gets around single post objects much too easy. I'll work on this more tomorrow, but I've got to get some rest. In the picture above the X is actually the character. To differentiate the multiple @, I'm currently displaying the currently selected unit as an X. When I impliment color, this will be much easier. The << up stairs are actually the ramp up to the skyranger, so these should/are blocking the LOS-- more or less.