Showing posts with label rehash. Show all posts
Showing posts with label rehash. Show all posts
Friday, July 24, 2009
Rehash
Just a quick update; in working with my code, I realized that it was time to clean up some of its mess. I've been splitting some of the classes up and taking advantage of inheritance, etc. This may take a few days to finish (and to make sure that I've not introduced any new bugs), but this single (large) act, will expand functionality between objects, agents, and environment tiles. It's a bit frustrating, but also rewarding.
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