Question: On rec.roguelike.dev, I've seen some talk about using Dictionaries and the keyword/value pairs as a container for display or whatever. This intrigues me because I've been using this object quite a bit at work, and I'd like for the size of my display object to be able to dynamically size. (I wouldn't necessarily need to clear out unused key-value pairs, unless it was a memory issue). Basically, the display would have key value pairs for each character that had been added to the display, and it would also have a range of what to display, if a user were to zoom in, the range would shrink, the individual cells would enlarge, and fewer of the key-value pairs would need to be updated each refresh. If a user zoomed out, the cells would shrink and the range would expand, and more key-value pairs would need to be added/refreshed.
I suppose the same thing could be accomplished by just creating a 2d array with the maximum size that would be used if the level were zoomed all the way out, and still use the min/max range values to control what is getting updated and displayed; mostly I was just intrigued by key-value pairs.
Also, I ate spaghetti for breakfast.
1 comment:
I didn't follow a thing except for the spaghetti.
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