Wednesday, October 15, 2008

Just a bit.

I fiddled around with my code and fixed the color output for the geoscape window. I also changed it so that scrolling makes it jump 5 sqaures at a time and shift-scrolling takes it to ten. I fixed a weird bug that caused the bounds-checking when moving to get borked. The fix is just a hack though, until I figure out where I got X and Y values crossed. But, out of this, I have the basic framework for all of the file-parsing (I assume that I'll have rooms and components of levels saved as editable text files) functionality. Next, I'll implement a zoom (which will basically print every other unit in the array (though, will arbitrarily place 'important' units nearest where they actually are, IE, Bases and the like.)

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